Tuesday, 5 March 2013
Rules Rumours Ruminations: Eldar
These were posted on here:
http://www.belloflostsouls.net/2013/03/faeits-40k-rumor-tarot-eldar-tyranids.html
and came from here originally:
http://natfka.blogspot.co.uk/2013/03/eldar-rumors-get-jump-start.html
- Autarchs take Paths. These represent completed paths they have walked and are tied to the various aspects. By taking a path you make the respective aspect warrior a troop choice (the exception are reapers who just become scoring)
This is a really interesting possibility. In my lists, I rarely look at Autarchs as HQ choices because I go for the Farseer plus Council option every time. I'm also looking at a Wraithseer as HQ2 of choice for the effects it can have on Wraithguard. BUT, I have always thought that models like Banshees and Scorpions should be scoring units, as they are essentially specialised troops. If you can take an HQ that allows this to happen, I'm in. Probably. Deep striking death dealing warp jumping Warp Spider scoring troop units? I'll take 5. Surely that won't happen, even Eldar powergamers might see that as a bit overpowered, surely...
I'm not sure it fits Eldar lore exactly either. The Autarch has completed several Paths (hence he's not an Exarch), so to keep internal lore logic true, he should be able to take several Paths and consequently make lots of currently Elite choices into Troop choices?....
- Overall point cost reduction (guardians see it the most, aspect warriors see it the least, but are instead a fair margin better with only a minor cost decrease for two of the schools).
Sounds good to me. I mean, I don't actiually think Guardians are overpriced: they allow me to take a Heavy Weapon for next to nothing after all, but even more point reduction might let me run an Eldar horde of sorts...
- new special rule that influence how howling banshees interact in combat. It's current iteration really makes them feel like glass cannons that are amazing at what they're designed to do.
Please let this one be true. I haven't taken my Ballerinas in a Ballerina Bus since the advent of 6th (only had a couple of games admittedly): my mathhammer makes me think that they would be shredded before they managed to reach anyone with their slinky swords. If that was adjusted in my favour, they would definintely get dusted off and sent out to chop Tau into sushi again.
-Seer councils have brotherhood of psykers (the farseers still cast their own abilities in addition, but two farseers together cast more than 2 farseers separately)
Yup, makes sense in-game and fluff-wise. I hope it applies to Wraithseers too...
- In general, Aspect Warriors are hyper focused and hyper successful if used properly
And that is different because...
- No new Aspects
Not needed. Love my Shadow Spectres!
- 2 new flyers
This is a bit of a funny one. Fluff wise (and in the Skywhatsit Apocalypse formation) all Eldar grav tanks are supposed to be able to fly anyway (they can fly around in outer space and everything). Now whilst I appreciate that tis may prove difficult to implement in-game, and I am very very eager for new models, new special flyers don't seem to fit somehow. They'd better look cool.
- Lots of units get access to skyfire
This does make sense in my most humble. I never understood pre-5th why you weren't allowed to pre-measure. Surely a super-techno race of anciently brilliant space elves would at least have a laser ranger finder that would tell them if something was or wasn't in range. Wouldn't they? It's a bit the same with super-techno tanks made of psychic bones. Surely they should be able to point up and track fast things?
- New tank (on falcon chasis)
Please can it have a D-Cannon? Oh wait. That's a Warp Hunter. Please can it have an AA super laser? Oh wait. That's a Firestorm. Hmmm.... What could it be?...
- Avatar is buffed a lot
How?!? A super-big long range power gun of doom perhaps? Deep Strike? Flying? He's pretty meaty already really. Could do with a bigger model though. Actually. Forge World strikes again.
- Two new special characters
Don't use them much: maybe I should start...
- Exarchs are all really good in duels in different ways
Quite right too.
- Farseers are still awesome psykers
They should me the BEST psykers...
- Warlocks improve deny the witch.
Nice. Except I usually play against psychically-blind Tau...
- Falcon/wave serpent point reduction
I'll take some more then please. Time to clean the airbrush again.
- Way to make some of the craftworld specific lists
I have my own craftworld!! In my mind I mean. I reckon you'd know from NASA by now if I actually did.
- Additional rules for allying with dark eldar
This I do like. I like the idea of them being mortal enemies of each other, except when there is anyone else involved. Then they can gang up on the inferior upstarts and beat the snot out of them. It's like what would happen with China and America if aliens invaded.
- Expanded fluff on the War in HeavenMore fluff is always good.
I'm pretty excited to be honest. Not least because there might be a few new models on the way. 'Bout time...
Labels:
eldar,
games workshop,
rules,
rumours,
warhammer 40k
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